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Sliding Sprites

I want my sprite to slide like he's on ice. So if he's on ground then he can walk normally, but when he touches ice he will slide until something stops him. Does anyone know how on

Solution 1:

Manipulate the friction coefficients like the "Sprite Movement Towards a Target" example (modified below):

class Sprite(pygame.sprite.Sprite):
    ICE = 0.01
    LAND = 1.

    def __init__(self):
        # ...
        self.normal_friction = .95 # friction while accelerating
        self.slowing_friction = .8 # friction while slowing down

    def update(self):
        # ...
        if self.dir: # if there is a direction to move

            if self.in_ice_region():
                surface_coefficient = Sprite.ICE
            else:
                surface_coefficient = Sprite.LAND

            if self.distance_check(self.dist): # if we need to slow down
                self.speedX += (self.dir[0] * (self.speed / 2)) # reduced speed
                self.speedY += (self.dir[1] * (self.speed / 2))
                self.speedX *= surface_coefficient * self.slowing_friction # increased friction
                self.speedY *= surface_coefficient * self.slowing_friction

            else: # if we need to go normal speed
                self.speedX += (self.dir[0] * self.speed) # calculate speed from direction to move and speed constant
                self.speedY += (self.dir[1] * self.speed)
                self.speedX *= surface_coefficient * self.normal_friction # apply friction
                self.speedY *= surface_coefficient * self.normal_friction

            self.trueX += self.speedX # store true x decimal values
            self.trueY += self.speedY
            self.rect.center = (round(self.trueX),round(self.trueY)) # apply values to sprite.center

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