Pygame Playlist Continuous In The Background
I'm trying to get background music for my game, but I can't seem to figure it out perfectly. I've used pygame in the past, but it was only for one song during the credits of my gam
Solution 1:
You can use a thread to play music in the background.
importthreadingmusicThread= threading.Thread(target=music)
musicThread.start()
If you ever want to stop the music without closing your game, you should kill the thread.
Solution 2:
You can set a pygame.mixer.music.set_endevent() which get posted in the event queue when the music finishes. Then you just choose another song. Something along these lines:
import os
import pygame
pygame.init()
pygame.mixer.init()
SIZE = WIDTH, HEIGHT = 720, 460
screen = pygame.display.set_mode(SIZE)
MUSIC_ENDED = pygame.USEREVENT
pygame.mixer.music.set_endevent(MUSIC_ENDED)
BACKGROUND = pygame.Color('black')
classPlayer:
def__init__(self, position):
self.position = pygame.math.Vector2(position)
self.velocity = pygame.math.Vector2()
self.image = pygame.Surface((32, 32))
self.rect = self.image.get_rect(topleft=self.position)
self.image.fill(pygame.Color('red'))
defupdate(self, dt):
self.position += self.velocity * dt
self.rect.topleft = self.position
defload_music(path):
songs = []
for filename in os.listdir(path):
if filename.endswith('.wav'):
songs.append(os.path.join(path, filename))
return songs
defrun():
songs = load_music(path='/Users/Me/Music/AwesomeTracks')
song_index = 0# The current song to load
pygame.mixer.music.load(songs[song_index])
pygame.mixer.music.play()
song_index += 1
clock = pygame.time.Clock()
player = Player(position=(WIDTH / 2, HEIGHT / 2))
whileTrue:
dt = clock.tick(30) / 1000for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
player.velocity.x = -200elif event.key == pygame.K_d:
player.velocity.x = 200elif event.key == pygame.K_w:
player.velocity.y = -200elif event.key == pygame.K_s:
player.velocity.y = 200elif event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d:
player.velocity.x = 0elif event.key == pygame.K_w or event.key == pygame.K_s:
player.velocity.y = 0elif event.type == MUSIC_ENDED:
song_index = (song_index + 1) % len(songs) # Go to the next song (or first if at last).
pygame.mixer.music.load(songs[song_index])
pygame.mixer.music.play()
screen.fill(BACKGROUND)
player.update(dt)
screen.blit(player.image, player.rect)
pygame.display.update()
run()
So the actual solution is just 3 parts
- Create an event
MUSIC_ENDED = pygame.USEREVENT
. - Tell pygame to post the event when a song finishes
pygame.mixer.music.set_endevent(MUSIC_ENDED)
- Check for the event in the event queue
for event in pygame.event.get(): if event.type == MUSIC_ENDED:
And then you're free to do whatever you desire.
Post a Comment for "Pygame Playlist Continuous In The Background"